The movement system for this game is actually based on the system used in Full Thrust. Full Thrust however uses pen and paper to record a star ships speed and direction. We believed that this type of record system could be updated and looked to another miniatures game to resolve this dilemma. We could have went with cards to choose speed and maneuver, however, we felt the dial system was a cleaner system.
The movement dials in Star Crush have two levels. On the bottom level is the actual direction that you would like to turn the starship. This is divided into left and right and is recorded R1 thru R5 and L1 thru L5. Left and Right turns are designated by their letter and differentiated by color, Blue for right turns and yellow for left turns. At the bottom of the dial is a white six, which is used to designate a special maneuver.
The second dial on the movement dial is the acceleration and it is a number between one and six. At this point in the game design six is the maximum thrust rating on any starship. If the dial is rotated upward where the maneuver is dialed then the model is accelerating and if the dial is located at the bottom near the Star Crush logo then the ship is decelerating. If the player leaves the dial in another place then it is up to his opponent to determine whether he is accelerating or decelerating.


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