Friday, 4 December 2015
The Nastchruka Run Mission - Part One
Just a disclosure, we have not played through this scenario so please let us know if you do and how the encounter went.
Commorium: 21st Squadron Fighter and Lt. Jan Terry.
Pirates: Pirate Starbomber and San Rafael Tor, Pirate Starbomber and Ejaw Atta'shol.
Use a 4' by 4' star map for this game. Place an asteroid model or marker in the exact center of the board. Designate the top of the board as the North Edge. The Pirate player writes on a piece of paper which corner of the asteroid base from which Ejaw Atta'shol and her starship is set up. This ship is powered down and does not appear on the map or on scans. The ship is set up within short range of this corner that the Pirate player designates when the ship is powered up.
Place up to six other asteroid counters at random on the board.
The Pirate player places the Pirate Starbomber piloted by San Rafael Tor with some part of the base within long range of the Commorium table edge.
The Commorium player sets up Lt. Jan Terry and his starship directly behind San Rafael Tor's starship touching the edge of the board. The Commorium player has initiative to start the game.
Both San Rafael Tor and Lt. Jan Terry are moving at Speed six. Ejaw is powered down and has a Speed of Zero, to move she must put points of Thrust to accelerate.
1. Ejaw must declare she is powering up and place her ship on the board in her regular movement phase on the turn she wants to appear. She cannot fire in this turn. The pirate player may then prepare a dial and move Ejaw normally in the next turn.
2. Asteroids do not move. If a starship base makes contact with an asteroid counter or model base then that starship is destroyed.
Commorium Victory: Destroy or chase off both the Pirate Bombers.
Pirate Victory: Destroy the Commorium Fighter while keeping both Starbombers in fighting condition for the next scenario.